Monday, November 19, 2007

Week 12 Assessment

Meetings:

Weekly Tuesday Meeting - Discussed the switch to a temporary 2D prototype. The 3D version of the game will be continued after the 2D one is done (most likely after this semester is over).
Sunday Meeting - Cody and I went through the first version of the prototype in order to do some balancing and additional features
Monday Meeting - We did playtesting with five users.


Week 11 Accomplishments:

-
Started and developed a working 2D prototype in Flash including:
- Flight controls
- Bomb trailing
- Detonation and destruction of bombs and ruins
- Collision detection with bombs, bomb spawners, and ruins
- Rebound system using the ruins' tangent at the point of collision
- Intro/Outro animation per stage
- Core Menu
- Stage select
- Money system
- Garage with purchasable upgrades
- Pause
- Dialogue Box
- Various other features

Week 13 Goals:

- Refine bomb behaviour
- Add sounds
- Refine end of stage docking
- Instructions (in the form of in-game dialogue)

- Implement other features based on user feedback

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