Meetings:
Monday Meeting - Did playtests and received feedback.
Weekly Tuesday Meeting - Did various tweaks and balances to the prototype.
Week 12 Accomplishments:
- Coded fixes and tweaks to prototype, including:
- Screen shaking during collision
- Vary intensity of shaking depending on speed and angle of collision
- Shield around ruins during collision
- Make shield image
- Rotate depending on direction of collision, so impacted area is a different colour
- Recode ruins collision a bit so there will be no second rebound when the shield appears
- Tested different algorithms for bomb movement
Week 14 Goals:
- Make "thrusters" (engine trail)
- Give the bomb spawners a cooldown bar so the user can tell the status of restocking
- Make the ship automatically dock with the garage when approaching it
- Add a damage meter
- Add a system of adding damage
- Recode the bombs in order to allow for delayed detonation
- Make bombs float outwards to form a proper perfect circle when connected
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